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Warning: Cannot modify header information - headers already sent by (output started at /var/www/hosts/wikis/htdocs/mediawiki-1.39.2/vendor/guzzlehttp/promises/src/functions_include.php:5) in /var/www/hosts/wikis/htdocs/mediawiki-1.39.2/includes/WebResponse.php on line 75 https://forsaken-wiki.carcosadreams.com/w/api.php?action=feedcontributions&feedformat=atom&user=TheUnknownForsaken - User contributions [en]2025-12-08T10:06:01ZUser contributionsMediaWiki 1.39.2https://forsaken-wiki.carcosadreams.com/w/index.php?title=MediaWiki:Tweeki-navbar-left&diff=23MediaWiki:Tweeki-navbar-left2020-07-10T14:06:52Z<p>TheUnknown: </p>
<hr />
<div>The Story so far,<br />
*Recent history<br />
*Player stories<br />
<br />
Mechanics,<br />
*Safety<br />
*Character actions<br />
*Violence<br />
*Special calls and effects<br />
*Medical Roleplay<br />
*Food<br />
*Downtime<br />
<br />
Characters,<br />
<br />
Look and feel,<br />
<br />
Carcosa Dreams,<br />
* [https://www.carcosadreams.com CD Website]<br />
* [https://www.carcosadreams.com/contact Contact]<br />
* [https://www.carcosadreams.com/contact Data Protection Notice]<br />
* [https://www.carcosadreams.com/equality-and-diversity E&D]</div>TheUnknownhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=MediaWiki:Tweeki-navbar-left&diff=21MediaWiki:Tweeki-navbar-left2020-04-06T10:00:07Z<p>TheUnknown: </p>
<hr />
<div>The Story so far,<br />
*Recent history<br />
*Player stories<br />
<br />
Mechanics,<br />
*Safety<br />
*Character actions<br />
*Violence<br />
*Special calls and effects<br />
*Medical Roleplay<br />
*Food<br />
*Downtime<br />
<br />
Characters,<br />
<br />
Look and feel,<br />
<br />
Carcosa Dreams,<br />
<br />
*Contact<br />
*Data Protection Notice<br />
*E&D</div>TheUnknownhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Look_and_feel&diff=17Look and feel2020-04-03T12:44:10Z<p>TheUnknown: Created page with "We have linked to the photo albums from previous events. This is possible through the generosity of the photographers who have supported us since we started this project. If..."</p>
<hr />
<div>We have linked to the photo albums from previous events.<br />
<br />
This is possible through the generosity of the photographers who have supported us since we started this project. If you can support them and their work please do so using the information below.<br />
<br />
==Photographers==<br />
<br />
[https://gallery.oliverfacey.co.uk/forsaken Photographs by Oliver Facey]</div>TheUnknownhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=MediaWiki:Tweeki-navbar-left&diff=16MediaWiki:Tweeki-navbar-left2020-04-03T12:34:32Z<p>TheUnknown: </p>
<hr />
<div>The Story so far,<br />
*Recent history<br />
*Player stories<br />
<br />
Mechanics,<br />
*Safety<br />
*Character actions<br />
*Violence<br />
*Special calls and effects<br />
*Medical Roleplay<br />
*Food<br />
*Downtime<br />
<br />
Characters,<br />
<br />
Look and feel,<br />
<br />
Carcosa Dreams,<br />
<br />
*CD Website<br />
*Contact<br />
*Data Protection Notice<br />
*E&D</div>TheUnknownhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=MediaWiki:Tweeki-navbar-left&diff=15MediaWiki:Tweeki-navbar-left2020-04-03T12:33:44Z<p>TheUnknown: </p>
<hr />
<div>The Story so far,<br />
*Recent history<br />
*Player stories<br />
<br />
Mechanics,<br />
*Safety<br />
*Character actions<br />
*Violence<br />
*Special calls and effects<br />
*Medical Roleplay<br />
*Food<br />
*Downtime<br />
<br />
Characters,<br />
<br />
Carcosa Dreams,<br />
<br />
*CD Website<br />
*Contact<br />
*Data Protection Notice<br />
*E&D</div>TheUnknownhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Characters&diff=14Characters2020-04-03T11:46:10Z<p>TheUnknown: Created page with "Your character will be one of the last of humanity and part of a band of survivors looking to not only survive but build something new. To create a character you should think..."</p>
<hr />
<div>Your character will be one of the last of humanity and part of a band of survivors looking to not only survive but build something new.<br />
<br />
To create a character you should think about what they were like before the desperate struggle for survival in the apocalypse. <br />
<br />
You will be asked to send the games team two short paragraphs regarding your character before the dead began to rise and how they have grown since. These paragraphs will be used as a basis for providing your character with two key words which represent unique knowledge or physical traits possessed by the character.</div>TheUnknownhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Medical_Roleplay&diff=13Medical Roleplay2020-04-03T11:38:53Z<p>TheUnknown: Created page with "==Types of injuries== *Wounded limb *Wounded head or chest *Trauma ==Wounded limb== *Is never fatal. *Treating these wounds is the lowest form of medical care. *Can be tre..."</p>
<hr />
<div>==Types of injuries==<br />
<br />
*Wounded limb<br />
*Wounded head or chest<br />
*Trauma<br />
<br />
==Wounded limb==<br />
<br />
*Is never fatal.<br />
*Treating these wounds is the lowest form of medical care. <br />
*Can be treated using role-play and phys-rep which is determined by the key word possessed by the healer. <br />
<br />
==Wounded head or chest==<br />
<br />
*Can be fatal<br />
*Treating will require an advanced form of medical care.<br />
*Can be treated using role-play and phys-rep which is determined by the key word possessed by the healer. <br />
<br />
==Trauma==<br />
<br />
*Can be fatal<br />
*Come in minor, major and psychological. <br />
*Minor (Injuries) require a specific form of medical care which can be performed by a person with a fitting key word such as a broken limb or another form role-play made up by players needing helpful civilian aid<br />
*Major (Injuries) require expert medical care (surgery) or another form role-play made up by players needing helpful civilian aid. A full recovery will often require some IC items such as pharmaceuticals or medical equipment. <br />
*Psychological will require specific key word orientated aid or pharmaceuticals. <br />
*Any possible side effects caused by experimental treatment/surgery will be assessed by the helpful civilian and be judged on role-play and props used.<br />
<br />
==The principles of surgery ==<br />
<br />
*Surgery should be a big and dramatic thing which requires resources as well as skills which is only useful for traumas but heals them with no complications. <br />
*Requires key word equivalent of expert or surgeon.<br />
*Requires specific items including surgical tools.<br />
<br />
==Examples of key words based on backgrounds==<br />
<br />
A basic first aider who is also a mountain climber/outdoors person<br />
<br />
Keyword: First aid<br />
Through the application of minor stitches and bandages your character can restore wounded limbs to healthy. Your experience in climbing also allows you to treat traumas which related to broken bones excluding the spine, neck or skull.<br />
<br />
<br />
A mountain rescue team member (full time job)<br />
<br />
Key word: Advanced first aid<br />
Through the application of stitches and bandages your character can restore wounded limbs, chest and heads to healthy. Your experience in rescue also allows you to treat traumas which related to broken bones excluding the spine, neck or skull.</div>TheUnknownhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Special_calls_and_effects&diff=12Special calls and effects2020-04-03T11:33:52Z<p>TheUnknown: Created page with "==Bang== A firearm has been discharged; check around to see if you are the target. If struck your chest location is wounded and you cannot use the tough key word. Like real l..."</p>
<hr />
<div>==Bang==<br />
<br />
A firearm has been discharged; check around to see if you are the target. If struck your chest location is wounded and you cannot use the tough key word. Like real life, only characters with specialist medical knowledge are able to treat gunshot wounds before victims bleed out. However as with all aspects of Forsaken if you have a member of games team around and are very inventive you may be able to help.<br />
<br />
==Rend==<br />
<br />
Some weapons are so brutal they utterly mangle anything they hit. If struck by a weapon with the accompanying call “rend” the location is reduced to a wounded state and you may NOT use the tough key word to recover.<br />
<br />
==Burn==<br />
<br />
If targeted by this call you character catches fire and should act appropriately. All locations are treated as if being hit by a single melee blow every three seconds. Appropriate roleplay from another character putting the flames out will negate the effect.<br />
<br />
==Choke==<br />
<br />
If targeted by this call your character is unable to do anything as they struggle to breath. This effect lasts for ten seconds and should be roleplayed. <br />
<br />
==Pyrotechnics which make SMOKE==<br />
<br />
If you character enters or is in a cloud of smoke your character may only stumble, cough, splutter etc. until out of the cloud. You may not defend yourself or use other skills.<br />
<br />
==Pyrotechnics which go BOOM==<br />
<br />
If your character is within 30ft of an explosion then they should take the bang effect.<br />
<br />
==Searching==<br />
<br />
Searching a character takes thirty seconds of appropriate roleplay which does not involve physically touching the player unless given express permission to so. <br />
<br />
==Stealing==<br />
<br />
Never touch another player without their permission, however you may if you are skilled enough pick their pouch or bag.<br />
<br />
If you intend to take or do take another characters IC bag then please report to the games team immediately afterwards as it may have OC medicines inside. <br />
<br />
==Capturing== <br />
<br />
Unresisting characters may be captured and held captive in the in-game area. We have included these mechanics to ensure the safety and fun of those who may become involved in these scenes. Any perceived abuse of these mechanics as an ongoing tactic against other player characters and crew will not be tolerated. <br />
<br />
If you are disposing of a body it is acceptable to move it to another place but it must be done immediately or at the next available opportunity. <br />
<br />
You must never physically restrain a person, instead you may lay rope or suitable materials to represent bonds but they must be non-restrictive and only there to give the appearance of restraints. <br />
<br />
If left alone for more than 15 minutes the “restrained” character is able to slip their bonds and escape. <br />
If you are held captive at time out or at the end of the night you are assumed to be in the custody of your captures and re-join play in the same situation. If this causes any emotional or physical discomfort please request the presence of a ref. If will not mean that your character is freed but accommodations will be made and suitable actions taken to resolve the situation.<br />
<br />
This does not prevent you from calling a time on the scene and moving away from the scenario however in these circumstances we ask that you attend games control and do not re-join the game until resolved.<br />
Where the scene taking place is no longer interesting or fun for the captured player the scene should be resolved by the captors. Where required this request will be asked by the games team. <br />
<br />
==Grappling==<br />
<br />
Grappling or stage fistfights are not covered by the event rules. There is no official way to damage another character without using a larp weapon. Any such activity will be stopped by a ref unless both parties can demonstrate clear consent and the activity is not disrupting the event experience of others.<br />
<br />
A player may choose to take mechanical damage as a result of the staged fight as they wish. <br />
<br />
Never grapple or engage in stage fighting with any other participant without their express permission. <br />
<br />
As mentioned above you may push with a larp safe shield type object, if you are moving at a slow walking pace or less but you must not shield-barge, you cannot run into another player using a shield or other similar item. You may not use a shield as a weapon to strike another player.<br />
<br />
==Carrying==<br />
<br />
Role playing carrying or moving someone or items representing heavy objects requires two free/empty hands (can be between two people with one hand each). <br />
<br />
You may only move at a walking pace when role playing carrying or moving someone or items representing heavy objects.<br />
<br />
Physically dragging another person by the arms or legs, picking them up or other handling is not permitted.</div>TheUnknownhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=MediaWiki:Tweeki-navbar-left&diff=11MediaWiki:Tweeki-navbar-left2020-04-03T11:25:10Z<p>TheUnknown: </p>
<hr />
<div>The Story so far,<br />
*Recent history<br />
*Player stories<br />
<br />
Mechanics,<br />
*Safety<br />
*Character actions<br />
*Violence<br />
*Special calls and effects<br />
*Medical Roleplay<br />
*Food<br />
*Downtime<br />
<br />
Characters,<br />
<br />
Look and feel,<br />
*Human survivors<br />
*Djinn<br />
*Angels<br />
<br />
Events,<br />
<br />
Carcosa Dreams,<br />
<br />
*CD Website<br />
*Contact<br />
*Data Protection Notice<br />
*E&D</div>TheUnknownhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Downtime&diff=10Downtime2020-04-03T11:21:24Z<p>TheUnknown: Created page with "Forsaken is much more static than season 1 and so how downtime works is changing a little bit. The former list of 5 available downtime options will be replaced by the followin..."</p>
<hr />
<div>Forsaken is much more static than season 1 and so how downtime works is changing a little bit. The former list of 5 available downtime options will be replaced by the following:<br />
<br />
==Downtime Opportunities==<br />
<br />
Downtime opportunities will represent options that come up in-game for actions to be taken in downtime that are one-offs specific to that downtime. In season 1, we had a similar system for deciding where the group would travel to next – this information was fed in and the players decided where to go as a group. Now we will bring in several opportunities in the local area that players can individually decide if they wish to go and take part in. These opportunities will broadly replace the “scouting” and “scavenging” options.<br />
<br />
==Teach/Learn==<br />
<br />
Players can still teach and learn – this option will mean that the characters remain in the settlement for the downtime period and teach/learn keywords from each other or from specific NPCs.<br />
<br />
==Bonding==<br />
We are removing the “bonding” option from downtimes to come into line with the changes to Will to Live. <br />
All player characters now have the ability to be bonded with up to three other characters as they wish without the need for a member of the games team to be informed.</div>TheUnknownhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Food&diff=9Food2020-04-03T11:20:09Z<p>TheUnknown: Created page with "In most circumstances events will be un-catered however we will be providing cooking facilities which fit the game setting so that you do not have to break character to cook a..."</p>
<hr />
<div>In most circumstances events will be un-catered however we will be providing cooking facilities which fit the game setting so that you do not have to break character to cook and eat. <br />
<br />
We recommend that as part of your characters equipment you have some way to cook on an open fire and bring suitable food such as rations or tinned food if you intend to eat in character. <br />
<br />
Some key words will allow characters to generate positive in game effects when role-playing whilst cooking or eating in character. <br />
<br />
Obviously this will not suit everyone and if not eating appropriate food (for whatever reason) you are still welcome to cook and eat in the IC area but ask that you do not flaunt it and respect the players who have made the choice to go full on.</div>TheUnknownhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Violence&diff=8Violence2020-04-03T11:12:21Z<p>TheUnknown: Created page with "==Melee violence== When engaged in melee violence there is a few things to remember: Pull your blows, there’s never a need to hit people hard. Use the weapons safely, nev..."</p>
<hr />
<div>==Melee violence==<br />
<br />
When engaged in melee violence there is a few things to remember:<br />
<br />
Pull your blows, there’s never a need to hit people hard.<br />
<br />
Use the weapons safely, never stab and only use areas designed as striking surfaces.<br />
<br />
Non-realistic fighting styles such as ‘drum-rolling’ or ‘feather-dusting’ will not be accepted. As a rule of thumb a weapon should be drawn back a distance at least equal to its length between each hit. A 10 inch dagger should be drawn back 10 inches whereas a 30 inch bat should be drawn back 30 inches or more.<br />
<br />
==Projectile violence==<br />
<br />
By attending Forsaken you have agreed to play within the spirit of game, in terms of ranged violence this means that you agree to help create cinematic gun fight scenes like those seen in movies, video games and TV shows. We expect both players and crew to engage in civil and fun role-play combat which is more about the aesthetic and immersive feel rather than winning. If there is chance that your character has been shot then go with it. <br />
<br />
==Cinematic violence a basic guide==<br />
<br />
Using appropriate cover (something bullet proof) means you are not hit unless flanked and someone gets the drop on you. <br />
<br />
If you get the drop on someone they should take the hit without argument, you cannot dodge bullets although if they return fire and you feel it was a quick enough response then you can decide to take a hit too. <br />
<br />
If you do get the drop on someone make them aware in a suitable in game manner as you pull the trigger. Use phrases like “die” or “you’re going down”. <br />
<br />
==Three second aiming time==<br />
All ranged weapons (unless point blank range) require the character to aim for a suitable period of time before the first shot (making a call of BANG) of each violent situation and each subsequent shot. <br />
<br />
==Violent encounter==<br />
<br />
We define a violent encounter as beginning when two or more opponents start any kind of offensive action (trading insults doesn’t count) and ends when only one side is still in the fight, the other side all being down or having fled (multiple waves are considered one encounter).<br />
<br />
==Health status==<br />
<br />
===Healthy===<br />
<br />
Your character may act as normal. <br />
<br />
===Wounded===<br />
<br />
When a characters location is struck they are wounded. There are six locations, the head, chest, and left/right arm and left/right leg. <br />
<br />
Head and chest wounds prevent the use any actions and cause the recipient to enter their death count. Whilst the head is a viable location for damage we ask that aimed strikes to the head should only ever occur where there is adequate light and time to ensure that the blow is as safe as possible. <br />
<br />
A wound to an arm or leg disables the limb until an appropriate medical procedure is performed, please be generous with your roleplay here. <br />
<br />
===Tough===<br />
<br />
Some tough characters can SHRUG OFF blows from simple melee weapons ignoring a number of WOUNDS before the limb is disabled or they enter their death count. The number of injuries a character can shrug off each violent encounter is determined by the characters background and associated key words. <br />
<br />
Regardless of how many wounds your character can shrug off you must still react to each blow in an appropriate manner. <br />
<br />
==Death and dying==<br />
<br />
Your characters death count is effectively the time it takes for them to die from shock, blood loss or organ failure and is 5 minutes/300 seconds. During this time you cannot move easily although you may stagger slowly calling out for aid if you choose to and role-play being in pain. <br />
<br />
If your character is struck again whilst in this state your character loses consciousness and must stay prone where you were hit for as long as is comfortable. If there is combat around you and you feel that you are in a position where you will get hurt, move to an area which is safe. <br />
<br />
If the death count expires without suitable attention and you have used up all of your will to live laminates then your character has died. <br />
<br />
We trust you to die at the right time, be generous with you role-play and don’t be afraid to let your character die if the time is right. It’s a dramatic theme, a single knife wound won’t kill someone but if the time is taken to stab your character repeatedly or hack them to pieces with a chainsaw then please respect that.<br />
<br />
==Will to Live==<br />
<br />
Love, compassion and reliance can pull the human species through the most traumatic of times. In Forsaken this “will” manifests itself in giving a character the ability to survive death.<br />
<br />
For each of your character’s loved ones, best friends or family who is safe and alive your character receives a single will to live laminate. These represent the bond between your character and another, the willingness to go that extra mile and never give up for them. <br />
<br />
All characters unless specified have the capacity to bond with three other characters. When creating your character they must have one other player character in existence who they have a significant bond to. You may choose the other two during play if you wish.<br />
<br />
==Losing will to live==<br />
<br />
Losing a loved one is a very distressing experience and it is expected that your character will respond in a suitable role-play manner. If you witness the death of a loved one you will also be unable to use the related will to live laminates you have on your person. <br />
<br />
If one of these character dies then than slot is lost permanently and unless a keyword or game effect changes it the character may only have two bonds going forward, then one etc.<br />
<br />
==Using will to live==<br />
<br />
If your character enters or passes their death count then they may choose to open one of their will to live laminates to prevent their death by following the instructions inside.<br />
Just like in the movies characters won’t pull through unscathed and will always suffer from sort of TRAUMA which has a negative effect on your character until cured or passes over time.<br />
<br />
==Curing trauma==]<br />
<br />
Curing the trauma will often involve a key word, an IC item or a combination of the two in serious situations. The details of which can be found inside. <br />
<br />
===What if I don’t have access to the key word or item?===<br />
<br />
As described already, Forsaken does not have a definitive set of game effecting actions which can be taken. In circumstances where you cannot get the trauma cured in the suggested manner, you can invent your own solution. <br />
<br />
In these circumstances you should get the assistance of an IC ref to assist you in whatever scheme you have come up with. Be warned though that in all circumstances attempting to cure a trauma without using the prescribed method may result in further complications.</div>TheUnknownhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Character_actions&diff=7Character actions2020-04-03T11:03:33Z<p>TheUnknown: Created page with "==Actions and game effects== Forsaken does not have a definitive list of actions which can be performed, instead characters are able to combine game items, key words and make..."</p>
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<div>==Actions and game effects==<br />
<br />
Forsaken does not have a definitive list of actions which can be performed, instead characters are able to combine game items, key words and make-shift items. If you wish to perform a more complex roleplay action then please find an IC referee. <br />
<br />
They will help you perform the task and make notes or inform the monster team of something you have just done. <br />
<br />
==Character resources==<br />
<br />
All characters are assumed to have suitable simple goods (with little or no in game effect) which fit in with the “theme” of the game. We do not intend to police this but also expect payers to take on board that this is an apocalyptic games and anything on the characters person must be physically represented by an appropriate object. <br />
<br />
==Items==<br />
<br />
For the most part what you see is what you get, there are some unique items in game with other mechanical effects which are not covered in the mechanics primer. These will be addressed using laminates (lammies), which will be attached to the relevant item. <br />
<br />
This will allow for character led investigations and discoveries without the need to interact with the games team, which could lead to constantly dropping out of character to ask questions.<br />
<br />
Game items which have a significant mechanical effect will have a lammie or sticker attached. This will include medication, narcotics, weapons, ammunition and items with supernatural properties or key plot points. <br />
<br />
If you wish for your character to possess items with a significant mechanical effect as mentioned above then please make a request with the games team before the beginning of the event.</div>TheUnknownhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Safety&diff=6Safety2020-04-03T10:55:20Z<p>TheUnknown: Created page with "==Safety== In the event of an accident or other dangerous incident please shout clearly “safety” followed by the issue happening. So for example if someone has fallen and..."</p>
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<div>==Safety==<br />
<br />
In the event of an accident or other dangerous incident please shout clearly “safety” followed by the issue happening. So for example if someone has fallen and is injured you should shout “safety first aid”. <br />
If you hear someone shout “safety” please stop role-playing straight away and remain where you are so that the games team can find and deal with the problem sooner. <br />
<br />
==Fight safety==<br />
<br />
The safety of all participants is extremely important, your own personal safety is your responsibility and so it is important that you know how to fight as safely as possible whether it be with melee weapons or bow and arrow.<br />
<br />
You may not engage in violence if you have been drinking excessive amounts of alcohol or are under the effects of any medication which will impair coordination. Anyone found or suspected of being “drunk” and engaging in combat will be removed from the combat and potentially from site when sober. <br />
<br />
All weapons, shields and armour must be checked before use. This will be done at games control when you collect your character pack and sign into the event. You must bring the weapons you intend to use during the event, it is not acceptable to bring your group weapons. Note that where there is an access requirement exceptions can be made. For more details see Weapon Safety Guidelines.<br />
<br />
Blows must be pulled so that the person being struck feels a light tap and nothing else. <br />
<br />
You must only strike with the striking surface of a weapon, never the pommel or hilt.<br />
<br />
If you are using a 2 handed weapon you must hold the weapon appropriately. This should be with one hand at the base of the weapon and the other approximately halfway up the shaft or a minimum of 18 inches apart. <br />
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You may only making stabbing attacks with a collapsible head spear. <br />
<br />
Never aim to strike the neck, face or groin of an opponent. <br />
<br />
Avoid placing blows on heads or breasts where another location is available and never stab at them. <br />
You must not grapple during combat encounters.<br />
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Never catch or try to grab weapons including arrows. <br />
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Never parry arrows with a melee weapon. <br />
<br />
You may block arrows with a shield but do not parry them away.<br />
<br />
You may gently push with a shield but must not barge with it.<br />
<br />
==Bow and Crossbow Safety==<br />
<br />
Any bow /cross Bow and accompanying arrows/bolts used must comply with the Weapon Safety Guidelines.<br />
You will be asked to demonstrate your competency with a bow before you will be permitted to use it. This can be competed at games control at advertised times where you will be given a certification laminate to carry with you at all times. If you are found using a bow with this certification or registration on our system you will be escorted to games control and potentially asked to leave site. <br />
<br />
You must understand how to securely string your bow and ensure this is always correct when in use.<br />
<br />
Never aim for the head or groin.<br />
<br />
Never fire the bow at full draw when your target is at less than 10m.<br />
<br />
Only fire at targets you can see, never fire lob shots into an area you cannot see. <br />
<br />
Never use the bow as a melee weapon. <br />
<br />
You must understand how to check an arrow correctly and ensure this is done every time it is fired. <br />
<br />
==Safety in different Areas and Environments==<br />
<br />
===Camps===<br />
<br />
Ensure camp is always as safe as possible, do not leave OOC tools, glass, cans or other hazards around. <br />
Never participate in combat near camp fires or cooking equipment. Be sensible as a group, time out and move to a safer space before continuing the combat. <br />
<br />
Do not use this to avoid combat, unless you are in a non-contact state you are expected to flee the camp or leave the camp to engage the threat if it is dangerous to fight in. <br />
<br />
Be careful and take care to avoid fighting in and around tented areas due to ropes and pegs. <br />
<br />
===Woods===<br />
<br />
Wooded areas can be slippery and will contain many trip hazards. Take extra care to watch your footing and avoid running at full speed in dense areas.<br />
<br />
Never jump streams or ditches, if you cannot climb through them safely due to water or height then do not cross. <br />
<br />
Never climb trees. <br />
<br />
Be aware of branches and twigs at head and face height. <br />
<br />
===Slopes===<br />
<br />
Take your time on slopes and avoid running down them at full speed. <br />
<br />
Be aware of your limits. Combat on slopes can be extremely tiring and put a strain on the body. <br />
<br />
===In the dark===<br />
<br />
We expect all participants to take additional care when engaging in combat when it’s dark. <br />
<br />
Never run at full speed in wooded or heavily obstructed areas such as camps.<br />
<br />
Do not make aim for the head regardless of locations available.<br />
<br />
Reduce your fighting speed to a safe level so that you have full control and only strike where you can see. Never make blind strikes into the dark! Always carry a light source on your person, even if it’s just a small torch in your pouch. <br />
<br />
===Rain===<br />
<br />
Take additional care in the rain and be more aware of your footing.<br />
<br />
Avoid running at full speed.<br />
<br />
Ensure you have a place to dry yourself and your costume. <br />
<br />
===Hot weather===<br />
<br />
Keep hydrated. This is your responsibility. If you feel unwell leave the combat and let others know.<br />
<br />
===Cold weather===<br />
<br />
Wear suitable warm layers.<br />
<br />
Weapons can become hard, check them before engaging, they may need warming with your hands.<br />
<br />
==Weapon guidelines==<br />
<br />
All weapons and armour must be checked by members of the Carcosa Dreams team before being used. This team and the referee team will also arrange for training on how to fight safely if you need it.<br />
<br />
All weapons and armour will be judged individually but below is a guide on acceptable construction.<br />
<br />
===Melee weapons===<br />
<br />
Striking surfaces such as the edge of a blade, mace head or a haft of a pole arm must be padded with sufficient foam to prevent the core from being felt on a blow. As a guide a thickness of at least 12mm LD45 foam is generally sufficient for one handed swords.<br />
<br />
For large flat striking surfaces such as a hammerhead a low density foam layer is recommended to reduce both the weight and impact of the weapon.<br />
<br />
Surfaces not intended to be used as a striking surface such as the flat of a blade or pommel must also be padded sufficiently such that an accidental blow will not cause injury. As a guide a thickness of at least 6mm LD45 foam is sufficient on the flat of a one handed blade.<br />
<br />
Foam padding must be securely affixed to the core along the entire length, and if built in layers, the layers must be securely fixed to each other.<br />
<br />
The hilt or handle must be securely affixed to the core and any wrapping on the hilt must also be affixed to ensure the weapon does not turn in use or become uncontrolled.<br />
<br />
Hilts or handles may be of solid construction such as wood if clearly designed to be a completely non striking surface – e.g. the handle of a one or two handled sword is not a striking surface and may be made of solid material, the haft of a polearm may be a striking surface so must be padded as above and any wrapping must also be a soft material such as thin leather.<br />
<br />
Any protrusions such as a guard, spikes, studs or jewellery must be coreless and made purely of foam or other suitably soft materials. Protrusions on striking surfaces such as spikes on a bat or the back of a hammer must be collapsible.<br />
<br />
Thrusting weapons must have a collapsible tip of securely attached low density foam on the outside and a layer of higher density foam underneath such that the impact of a thrusting blow is moderated and dispersed and the core cannot protrude.<br />
<br />
The core must be sufficiently rigid such that the weapon is not too ‘whippy’ but with sufficient give to reduce the force of a blow, especially for heavier weapons. The core must be a material that is resistant to shattering but that will spring back to shape after flexing. As a guide core made from glass reinforced plastic or carbon fibre are suitable but wood, metal or bamboo are not suitable.<br />
<br />
Thrown weapons should not have a rigid core or be too heavy.<br />
<br />
===Missile weapons===<br />
<br />
Bows must be 30lbs or less at 28 inch (71 cm) draw. They must be of solid construction with no cracks or sharp protrusions, notches must securely hold the string and the string must be in good condition.<br />
<br />
The head of an arrow or bolt must have at least a 2 inch (51 mm) diameter head, the front of the head must be a low density foam backed by a flat faced medium density foam such that the head cannot penetrate an eye socket and compress the eye. The low density foam must compress to absorb the impact such that the arrow or bolt does not unduly bounce backwards on impact, and must be free of debris.<br />
<br />
The shaft must be completely blunt with no metal head and have a solid stop between it and the striking end of the head such that it cannot protrude into the striking area under any circumstances. The shaft must be securely attached to the head and made of a material that is free of cracks under light flexing and is resistant to shattering. As a guide shafts made of some woods or fibreglass are suitable and materials such as or carbon fibre, wooden dowel, bamboo or metal are not suitable.<br />
<br />
The flights and nock on an arrow or bolt must be securely affixed.<br />
<br />
===Shields===<br />
<br />
Shields with solid cores must have a layer of foam padding on the front to protect against accidental strikes. There must not be any un-padded surface on the front. The rim of a shield must be padded in line with the striking surface of a weapon (although it is never to be used as such).<br />
<br />
The handle must be securely affixed such that the shield can be controlled at all times.<br />
Any metal bolts securing handles or straps must be cut down and filed smooth to remove any sharp edges.<br />
<br />
==Non-contact==<br />
<br />
If there is a reason you cannot be struck or engage in larp combat then please get in touch with the games team so that where possible suitable arrangements can be made.</div>TheUnknownhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=MediaWiki:Tweeki-navbar-left&diff=5MediaWiki:Tweeki-navbar-left2020-04-03T10:39:23Z<p>TheUnknown: </p>
<hr />
<div>The Story so far,<br />
*Recent history<br />
*Player stories<br />
<br />
Mechanics,<br />
*Safety<br />
*Character actions<br />
*Violence<br />
*Food<br />
*Downtime<br />
<br />
Characters,<br />
<br />
Look and feel,<br />
*Human survivors<br />
*Djinn<br />
*Angels<br />
<br />
Events,<br />
<br />
Carcosa Dreams,<br />
<br />
*CD Website<br />
*Contact<br />
*Data Protection Notice<br />
*E&D</div>TheUnknownhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Recent_history&diff=4Recent history2020-04-03T10:36:05Z<p>TheUnknown: Created page with "==Introduction== The apocalypse continues. Once-possessed corpses now rot in the blasted ruins of human civilisation, a reprieve in a way but an uncertain future now faces..."</p>
<hr />
<div>==Introduction==<br />
<br />
The apocalypse continues. <br />
<br />
Once-possessed corpses now rot in the blasted ruins of human civilisation, a reprieve in a way but an uncertain future now faces those who have fought so hard to survive. The war against the dead is over but humanity remains Forsaken, and the world is far from safe.<br />
<br />
The now physically manifested Djinn struggle to make new lives, feeding themselves and dealing with the far-reaching hands of the Cult of Job and their disease. Those who dedicated themselves before now follow their Queens again, these warbands do much better, creating new micro civilisations and safe places to live. <br />
Humans survivors cannot help encountering them, sometimes peacefully but often violently. <br />
<br />
Disease, famine and the Djinn are no longer humanities biggest threat.<br />
<br />
Something started a civil war in heaven, the conclave of the Archangels and a peaceful solution shattered by the actions of humans. The side of Justice no longer bound by the rules have begun enacting Gabriel’s plan to cleanse the Earth. Only the forces of Hope led by Michael and Raphael are preventing the main army from descending.</div>TheUnknownhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Main_Page&diff=3Main Page2020-04-03T10:34:12Z<p>TheUnknown: </p>
<hr />
<div>=Forsaken=<br />
<br />
Forsaken is a continuously running LRP game set in a modern day United Kingdom during a biblical style apocalypse. The main game began one year after the “end”, and continues to run with several events each year. <br />
<br />
It provides a space for those who survived to tell their stories, of love, sorrow, heroism, failure and success. Whilst there are elements of survival horror the focus of the larp is on the character who inhabit it, Forsaken was described by a player as "an emotional drama set in a apocalyptic world".<br />
<br />
With many faiths being represented we ask that religious play be done in a manner which does not mock or seek to cause offence towards those who believe in that religion or faith. Many themes within the game will have some basis in numerous religious texts and faiths. We aim to tell a story not to subvert or mock any of these texts or beliefs. Our use of some material may cause offence. If it does then we ask that anyone playing or running the game in these circumstances contact us directly.</div>TheUnknownhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=MediaWiki:Tweeki-navbar-left&diff=2MediaWiki:Tweeki-navbar-left2020-04-03T10:24:55Z<p>TheUnknown: Created page with "The Story so far, *Recent history *Player stories Mechanics, Characters, Look and feel, *Human survivors *Djinn *Angels Events, Carcosa Dreams, *CD Website *Contact *Dat..."</p>
<hr />
<div>The Story so far,<br />
*Recent history<br />
*Player stories<br />
<br />
Mechanics,<br />
<br />
Characters,<br />
<br />
Look and feel,<br />
*Human survivors<br />
*Djinn<br />
*Angels<br />
<br />
Events,<br />
<br />
Carcosa Dreams,<br />
<br />
*CD Website<br />
*Contact<br />
*Data Protection Notice<br />
*E&D</div>TheUnknownhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Main_Page&diff=1Main Page2019-05-28T14:10:04Z<p>TheUnknown: Created page with "=Forsaken="</p>
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<div>=Forsaken=</div>TheUnknown Warning: Cannot modify header information - headers already sent by (output started at /var/www/hosts/wikis/htdocs/mediawiki-1.39.2/vendor/guzzlehttp/promises/src/functions_include.php:5) in /var/www/hosts/wikis/htdocs/mediawiki-1.39.2/includes/WebResponse.php on line 75