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Warning: Cannot modify header information - headers already sent by (output started at /var/www/hosts/wikis/htdocs/mediawiki-1.39.2/vendor/guzzlehttp/promises/src/functions_include.php:5) in /var/www/hosts/wikis/htdocs/mediawiki-1.39.2/includes/WebResponse.php on line 75 https://forsaken-wiki.carcosadreams.com/w/api.php?action=feedcontributions&feedformat=atom&user=Roberto+BeanForsaken - User contributions [en]2025-12-10T17:44:02ZUser contributionsMediaWiki 1.39.2https://forsaken-wiki.carcosadreams.com/w/index.php?title=Main_Page&diff=38Main Page2022-11-16T15:49:36Z<p>Roberto Bean: </p>
<hr />
<div>=Forsaken=<br />
<br />
Forsaken is a continuously running LRP game set in a modern day United Kingdom during a biblical style apocalypse. The main game began one year after the “end”, and continues to run with several events each year. <br />
<br />
It provides a space for those who survived to tell their stories, of love, sorrow, heroism, failure and success. Whilst there are elements of survival horror the focus of the larp is on the character who inhabit it, Forsaken has been described by a player as "an emotional drama set in a apocalyptic world".<br />
<br />
With many faiths being represented we ask that religious play be done in a manner which does not mock or seek to cause offence towards those who believe in that religion or faith. Many themes within the game will have some basis in numerous religious texts and faiths. We aim to tell a story not to subvert or mock any of these texts or beliefs. Our use of some material may cause offence. If it does then we ask that anyone playing or running the game in these circumstances contact us directly.<br />
<br />
==Recent News==<br />
<br />
It is now possible to play Djinn; [[Characters|for more details]].<br />
<br />
NEW CALL [https://forsaken.carcosadreams.com/Special_calls_and_effects "Control X"]</div>Roberto Beanhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Djinn_society&diff=37Djinn society2022-10-29T15:47:40Z<p>Roberto Bean: Created page with "==The Mystic Clan== The clan who mastered magic long before others thought it was possible. In old times you had managed to manifest where others couldn’t. The only war ba..."</p>
<hr />
<div>==The Mystic Clan==<br />
<br />
The clan who mastered magic long before others thought it was possible. In old times you had managed to manifest where others couldn’t.<br />
<br />
The only war band stronger than yours are the Stone Sickle (until the Conquering Worm remerged.)<br />
<br />
<br />
==The Stone Sycle==<br />
<br />
The Stone Sickle are the second highest-ranked warband of the Hundred Nations. They are warrior-philosophers who value the power they gain from knowing their enemies, and the training of the self. <br />
<br />
The main guiding principle of the stone Sickle is that to beat an enemy, you must know your enemy – but to truly know an enemy, you must defeat them. The Sickle “reap” knowledge – they cut down their enemies and take from them tokens to remind themselves of the lessons they learnt in killing that enemy. <br />
<br />
All members of the Stone Sickle practise this belief – they all hunt enemies to gain insight and knowledge, they all take trophies from the dead to wear as reminders of the knowledge they have gained. While they can be relentless in their hunts, they are mindful of those who are perhaps beyond their power – begrudging truces with powerful communities beside their own is possible and they have reached such situations in their history. <br />
<br />
The Stone Sickle have little knowledge of magic beyond the basic abilities of their kind – their greatest rivals, the First Warband of the Hundred Nations, are heavily involved in forbidden knowledge of magics, so generally the Stone Sickle will have little time for magical knowledge. They believe knowledge must be earnt, not stolen from writings. <br />
<br />
The Stone Sickle are warriors, they dress in practical garments, but adorn them with the trophies of their kills – in this strange world they find themselves in, trophies take strange forms too – scraps of clothing from the dead, tokens they find in their pockets, small pieces of jewellery, brightly coloured plastics. Trophies will always have a lesson, a piece of knowledge attached to them relating to the one who was killed to gain it, the Stone Sickle are proud of the knowledge, they will share it if asked directly about such things.<br />
<br />
After the manifestation, the Stone Sickle have slowly been reconnecting and reforming. Their leader has been particularly effective in rounding up her warband, and they have been fast to regroup and mobilise to learn about the world and to find their fellow Warriors.</div>Roberto Beanhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Djinn&diff=36Djinn2022-10-29T15:41:46Z<p>Roberto Bean: </p>
<hr />
<div>'''Djinn History'''<br />
<br />
Creation<br />
<br />
The Djinn are one of the many created creatures G-d made during the refinement of sentient beings. They came before angels, but after Titans, and were simply a soul given sentience. G-d noted that the sentient souls grew frustrated at their ability to view the world, but not interact with it, so he gave them the power to enter other physical objects and control them, and later gave them the power to manifest a body. The Djinn are known as creatures “of smoke and fire” – G-d modelled their form on that of smoke and heat, visible to the eye as they wafted through the air. Later when he gave them the power to manifest, they would appear as pale, ashy-coloured humanoids. The “fire” spoken of is more metaphorical – Djinn tend to be quick to anger – their existence was one of frustration at a world they could watch, but not control. A wold in which they were quickly surpassed by the Angels and then later, the Humans. Over hundreds of years, however, the Djinn learnt to manipulate and control fire, their affinity to the substance from which they were made manifested as control, but only the most powerful of the Djinn could wield it, and only when not possessing a body.<br />
<br />
Ancient History<br />
<br />
The Djinn were G-d’s first sentient race – previously he had created Titans, god-like beings to aid him in making a world full of plants and some animal and reptilian life, but never had he granted a whole race with self-awareness and sentience. G-d gave the Djinn the power to communicate with each other, and learn and observe the world around them before placing them on the earth and observing them. The Djinn quickly became frustrated – they could watch, but not touch – they could talk and hypothesize but they could not influence the world to prove their theories or back their arguments. They rapidly fell into factions, fighting amongst themselves as a way to vent their frustration at a world they could not influence.<br />
<br />
In an attempt to appease them, G-d gave the Djinn the power to inhabit and control other creatures, but this lead to further fighting as each Djinn fought for the best body it could inhabit, rapidly learning ways to force the other Djinn from bodies they wanted. Their arguments because fights and in time, wars. <br />
G-d eventually gave the creatures the power to manifest a body and with it, mortality – the plan was to teach the Djinn to be less war-like by showing that the consequence of war was death. For a time the Djinn ceased their wars, their society always remained fractionated, but they learnt to trade and to seek knowledge – an old habit they had forgotten due to years of warfare. <br />
<br />
Society<br />
<br />
[[Djinn society]] is very fractionated – they existed in “war bands” although they acknowledged they were all one race and could band together if required. Think Roman legions, each with their own peculiar beliefs and practises who nevertheless will stand together should the need arise. The Djinn formed one hundred war bands – and became known as The Hundred Nations of Smoke and Ash. <br />
<br />
Djinn value knowledge and power – they trade for these things, and while they may not value riches per-say, they understand that riches can buy power and knowledge. They prefer to trade knowledge, hidden wisdom for hidden wisdom – truth for truth, it is the simplest trade and benefits everyone. While they will trade for other things, the value is diminished in their eyes, because it is adding steps to the process of gaining power and knowledge. <br />
<br />
A Djinn will, for example, accept a vast horde of gold in exchange for a secret it knows, but it would much rather receive a secret in exchange for a secret – it is more valuable. Similarly, it is possible to demand great riches or vast shows of power from a Djinn in exchange for a secret you have which it wants – but you would rely on the Djinn having the leverage to provide what it has promised. <br />
<br />
The Djinn have the ability to manifest a physical form, but they know that the price of this form is mortality – they are constantly caught between the urge to exist physically, to experience the pleasures of the world, and the fear of death. Djinn see their physical manifestation as a way to project trust, to show vulnerability – they will manifest their physical form, for example, as a show of good faith during a bargain, or during a discussion with other war bands in order to form a treaty. A Djinn who will only possess a body, or appear as a smoke-like spirit is one who means you harm, or does not trust you.<br />
<br />
Djinn society is highly regimented, all Djinn have a rank within their band and every war band has a rank within their overall society. All Djinn war bands vie for more power, a better position – they are like great royal dynasties, each fighting and scheming to improve their position with the tools they have available. Likewise, within each war band the Djinn are always looking to improve their position – to climb the ladder of social status. Djinn are created beings, they do not procreate – while they have the ability to physically manifest and procreate, no Djinn would risk being physically manifested for long enough to have a child. They are immortal, and as such procreation never seemed important enough to risk their own lives. <br />
<br />
Djinn have no familial ties – their loyalty is to their war band. They are capable of love, and indeed some Djinn form lasting, eternal partnerships with any number of other Djinn, but they are immortal and so they do not have the drive to reproduce, nor do they value the endeavour given their eternal status. Djinn would rather spend their time finding ways to leverage power, to learn secrets, to trade with other, less clever beings (angels and some Titans) in order to further their personal ambitions as well as that of their war band.<br />
<br />
Djinn society flourished on Earth for many hundreds of years, while they were aware of the continued work of G-d, they did not worship him, nor did they care for his other creations – it was not until a Titan named Hyperion came to them and enraged the Hundred Nations of Smoke and Ash to go to war with their creator did the Djinn learn of humans, and the ongoing work of G-d. <br />
<br />
The War on Heaven<br />
<br />
Hyperion (or, Satan) came to the Djinn and told them of the Humans, he also held council with the leader of the greatest of the war bands and bargained with him for a Great Secret. The bargaining went on for days, but eventually the great leader of the most powerful war band came forth, announcing to the Djinn that the price of the Great Secret was that the Hundred Nations would stand as one, and fight alongside the Titans in their war against G-d. <br />
<br />
That evening, the Great Leader shared the secret he had been given with the leaders of each of the hundred war bands, and they all agreed the secret was worth the price. They also agreed to keep the secret – it assured their position as leader of each war band for eternity. <br />
<br />
The War on Heaven was a disaster – the Djinn lost many of their number, and while some Djinn had died before when manifested, none had died in such numbers. The Djinn quickly faltered, and then fell in the face of the Angelic Army. To this day, Djinn fear the merciless Gabriel, who cut great swathes through their number, despite the best efforts of the Titans and Hyperion to shield them from the onslaught. <br />
<br />
The Djinn broke and were captured, rounded up by the Angels and brought before G-d. G-d punished them – he banished them to the Void – he told them that they had had the entire world to explore, to learn from – and all they had ever done was fight over it. Now, they could spend eternity watching the Humans live and flourish and love their world, and never again would they, the Djinn, have the power to influence the world, to touch, to feel, to manifest. <br />
<br />
Banishment to void<br />
<br />
The djinn were sent to the void, a place of cold and darkness. They rapidly learnt that they could no longer manifest a body, nor was there anything in the void to possess. Stripped back to their most basic form, the Djinn slowly went mad – starved of physical connection and frustrated by being reduced to simply watching the world. <br />
<br />
They attempted, at first, to hold on to their society – but this soon broke down, the Djinn found there was little point in doing anything other than waiting, and watching. <br />
<br />
The Djinn who seemed most able to hold it together were the leaders and their closest aides – they said that they held knowledge, great secrets that meant they knew that one day, this punishment would end – that they must wait and prepare and not fall to despair. Their message had varying degrees of success – some Djinn remained sane, others were driven mad by their hatred for G-d and their growing envy and hatred of Humans.<br />
<br />
When the void one day miraculously opened, the Djinn spilled forth onto the earth. Lost for so long in the void, they rapidly set about remembering how to control bodies, not daring to manifest fully. One by one, they remembered their power, and controlled the dead that they could find, raising up and taking out their frustrations on those around them – the humans – whom they had watched for thousands of years, waging war once again. <br />
<br />
A Sudden Change<br />
<br />
The Djinn have rampaged over the face of the earth for just over a year – reducing human civilisation to ruins, or pockets of order in a sea of catastrophe. Then, quite suddenly, about two weeks before the start of Event 6, all Djinn felt a sudden, strange sensation – like a cold invisible hand catching hold of their spirit followed by a warm sensation, followed by suddenly and unexpectedly manifesting in their mortal form. Many immediately tried to demanifest, only to discover they could not. The last X time have been extremely hard on many of the Djinn – suddenly mortal and vulnerable, their minds returned from whatever madness they had suffered from, they have been terrified, many alone. <br />
<br />
Some were more fortunate – some never succumbed to the madness of the Void, they had already been rebuilding their society and refinding their warbands – for them, this change is no less traumatic, but they were better prepared. Efforts to build small warband strongholds have redoubled over the past two weeks, as suddenly the Djinn need shelter, food and medical care. <br />
<br />
With the madness lifted from them, the Djinn are reforming their warbands and reclaiming their place on Earth – how they feel about what they have done since returning from the Void is up to each individual to work through – many are likely to care little, as humans are creatures they despise, others may be frightened that their actions will have made their now-mortal existence much harder, others may even feel a level of guilt as they begin to process intellectually the destruction and callousness they have visited upon the human species. The Djinn as warbands will have different group approaches to their new situation, and more detail will be given in individual and group briefs on the specific reactions of tribes, in line with their philosophies and post-mortality actions.</div>Roberto Beanhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Recent_history&diff=35Recent history2022-10-29T15:38:31Z<p>Roberto Bean: </p>
<hr />
<div>==Introduction==<br />
<br />
The apocalypse continues. <br />
<br />
Once-possessed corpses now rot in the blasted ruins of human civilisation, a reprieve in a way but an uncertain future now faces those who have fought so hard to survive. The war against the dead is over but humanity remains Forsaken, and the world is far from safe.<br />
<br />
The now physically manifested [[Djinn]] struggle to make new lives, feeding themselves and dealing with the far-reaching hands of the Cult of Job and their disease. Those who dedicated themselves before now follow their Queens again, these warbands do much better, creating new micro civilisations and safe places to live. <br />
Humans survivors cannot help encountering them, sometimes peacefully but often violently. <br />
<br />
Disease, famine and the Djinn are no longer humanities biggest threat.<br />
<br />
Something started a civil war in [[heaven]], the conclave of the Archangels and a peaceful solution shattered by the actions of humans. The side of Justice no longer bound by the rules have begun enacting Gabriel’s plan to cleanse the Earth. Only the forces of Hope led by Michael and Raphael are preventing the main army from descending.<br />
<br />
==New player extra information ==<br />
<br />
The world was as we knew it in 2015/16 but then the dead rose, seemingly possessed by creatures which hated humanity…<br />
<br />
In the early days Angels appeared from Heaven in white robes and golden armour. They fought alongside humans who were quickly becoming overrun by the dead bodies of their friends, family, neighbours…<br />
<br />
As a war raged in the first days there was hope that the Angels were sent to deliver the survivors from this evil but it was not so. On the seventh day they were recalled. Many survivors tell heart wrenching tales of weeping Angels, tired from the battles, robes stained in blood saying their farewells. They had no choice it had been mandated by heaven…<br />
<br />
Rumours flew around the survivor communities that some had refused to leave, these apparent guardian Angels defied the Archangels and stayed to help.<br />
<br />
Most people went into hiding. Over the months disease, famine and greed took their toll as much as the slow inevitable murderous walking dead. <br />
<br />
Many heard tales of strange red robed figures moving in the shadows of encampments, recruiting people to their humanist cause. They claimed to have knowledge of God and how things work, that going with them they would save the world. – You can choose to have some affiliation with this group. They were severely beaten by the main player group but there are still pockets of these anti-supreme being cultists.<br />
<br />
A group called the Collectors built a society of sorts, based on survival of those willing to do what’s needed. They had some horrific initiations and had no issue with enslaving humans to work in scavenging crews and farms. Part of their sales pitch which was no lie was that they had the support of an Archangel and an understanding with some of the dead. Alongside what was left of humanity their numbers were severally depleted after battles with the player party and the night of the shadows. – Again it is possible to have some affiliation or been a member, perhaps even a former slave who escaped? For any option please get in touch and we can provide more of the less public information about them. <br />
<br />
The Night of Shadows almost finished off humanity. That night shadows moved and grew claws and teeth, killing and maiming many. Strong light kept them at bay for short periods but fighting and running were the only way of surviving. When dawn came they disappeared never to return again. This happened approximately a year and a month or so after the dead rose. All characters will remember this night, please think about how it fits into your back story. <br />
<br />
People went back into hiding and normal life (for the apocalypse), dodging raiders, the dead and strange cults which appeared everywhere worshipping Angels, Demons and even a group who contracted a disease on purpose so that they could undertake the trials of Job. <br />
<br />
Then one day the dead stopped, the corpses fell to the floor and mist rose from the mouths forming into semi naked grey robed, pale skinned human looking figures. The Jinn had manifested, they looked confused, some scarred and concerned. <br />
<br />
All around they have been forming communities, they speak many languages and some are open to trade whilst others see the war continuing. They talk of the void, the place they were banished too when they fought alongside Satan and Prometheus when they assaulted heaven.<br />
<br />
The void was a cruel punishment, it is where the human souls are now (the ones killed by the walking dead) and the remainder of their people. It is a place of cold darkness, no light, only physical sensation and when your eyes are shut you can see a smoky veil on which the other side is our word. <br />
<br />
They admit they were the being trying to escape through human bodies, inhabiting them at the point of death. Some are sorry for what they did, many are mentally broken but some are happy and proud, reforming warbands which often make no sense, intent on subjugating not only humans but their own people. – It is possible for your character to have had a positive interaction with the nice traders and a negative interaction with the warbands. Let us know when you submit your character and we can help with some pre-game plot. <br />
<br />
If you have interacted with the manifested Jinn your character will be aware of a plague which has swept through their population at an alarming rate. They seem to have little concept of being mortal flesh and bone in most places hindering any recovery. They do understand quarantine and seem stand offish in the last few weeks.<br />
<br />
It’s now heading towards the end of June 2016, it’s been about a year and half. Your character is someone who has somehow survived all this and is about to stumble on the main player party. Much has happened, there is no know government, very few humans left, food and safe shelter are scarce</div>Roberto Beanhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Djinn&diff=34Djinn2022-10-29T15:36:01Z<p>Roberto Bean: Created page with "'''Djinn History''' Creation The Djinn are one of the many created creatures G-d made during the refinement of sentient beings. They came before angels, but after Titans, an..."</p>
<hr />
<div>'''Djinn History'''<br />
<br />
Creation<br />
<br />
The Djinn are one of the many created creatures G-d made during the refinement of sentient beings. They came before angels, but after Titans, and were simply a soul given sentience. G-d noted that the sentient souls grew frustrated at their ability to view the world, but not interact with it, so he gave them the power to enter other physical objects and control them, and later gave them the power to manifest a body. The Djinn are known as creatures “of smoke and fire” – G-d modelled their form on that of smoke and heat, visible to the eye as they wafted through the air. Later when he gave them the power to manifest, they would appear as pale, ashy-coloured humanoids. The “fire” spoken of is more metaphorical – Djinn tend to be quick to anger – their existence was one of frustration at a world they could watch, but not control. A wold in which they were quickly surpassed by the Angels and then later, the Humans. Over hundreds of years, however, the Djinn learnt to manipulate and control fire, their affinity to the substance from which they were made manifested as control, but only the most powerful of the Djinn could wield it, and only when not possessing a body.<br />
<br />
Ancient History<br />
<br />
The Djinn were G-d’s first sentient race – previously he had created Titans, god-like beings to aid him in making a world full of plants and some animal and reptilian life, but never had he granted a whole race with self-awareness and sentience. G-d gave the Djinn the power to communicate with each other, and learn and observe the world around them before placing them on the earth and observing them. The Djinn quickly became frustrated – they could watch, but not touch – they could talk and hypothesize but they could not influence the world to prove their theories or back their arguments. They rapidly fell into factions, fighting amongst themselves as a way to vent their frustration at a world they could not influence.<br />
<br />
In an attempt to appease them, G-d gave the Djinn the power to inhabit and control other creatures, but this lead to further fighting as each Djinn fought for the best body it could inhabit, rapidly learning ways to force the other Djinn from bodies they wanted. Their arguments because fights and in time, wars. <br />
G-d eventually gave the creatures the power to manifest a body and with it, mortality – the plan was to teach the Djinn to be less war-like by showing that the consequence of war was death. For a time the Djinn ceased their wars, their society always remained fractionated, but they learnt to trade and to seek knowledge – an old habit they had forgotten due to years of warfare. <br />
<br />
Society<br />
<br />
Djinn society is very fractionated – they existed in “war bands” although they acknowledged they were all one race and could band together if required. Think Roman legions, each with their own peculiar beliefs and practises who nevertheless will stand together should the need arise. The Djinn formed one hundred war bands – and became known as The Hundred Nations of Smoke and Ash. <br />
<br />
Djinn value knowledge and power – they trade for these things, and while they may not value riches per-say, they understand that riches can buy power and knowledge. They prefer to trade knowledge, hidden wisdom for hidden wisdom – truth for truth, it is the simplest trade and benefits everyone. While they will trade for other things, the value is diminished in their eyes, because it is adding steps to the process of gaining power and knowledge. <br />
<br />
A Djinn will, for example, accept a vast horde of gold in exchange for a secret it knows, but it would much rather receive a secret in exchange for a secret – it is more valuable. Similarly, it is possible to demand great riches or vast shows of power from a Djinn in exchange for a secret you have which it wants – but you would rely on the Djinn having the leverage to provide what it has promised. <br />
<br />
The Djinn have the ability to manifest a physical form, but they know that the price of this form is mortality – they are constantly caught between the urge to exist physically, to experience the pleasures of the world, and the fear of death. Djinn see their physical manifestation as a way to project trust, to show vulnerability – they will manifest their physical form, for example, as a show of good faith during a bargain, or during a discussion with other war bands in order to form a treaty. A Djinn who will only possess a body, or appear as a smoke-like spirit is one who means you harm, or does not trust you.<br />
<br />
Djinn society is highly regimented, all Djinn have a rank within their band and every war band has a rank within their overall society. All Djinn war bands vie for more power, a better position – they are like great royal dynasties, each fighting and scheming to improve their position with the tools they have available. Likewise, within each war band the Djinn are always looking to improve their position – to climb the ladder of social status. Djinn are created beings, they do not procreate – while they have the ability to physically manifest and procreate, no Djinn would risk being physically manifested for long enough to have a child. They are immortal, and as such procreation never seemed important enough to risk their own lives. <br />
<br />
Djinn have no familial ties – their loyalty is to their war band. They are capable of love, and indeed some Djinn form lasting, eternal partnerships with any number of other Djinn, but they are immortal and so they do not have the drive to reproduce, nor do they value the endeavour given their eternal status. Djinn would rather spend their time finding ways to leverage power, to learn secrets, to trade with other, less clever beings (angels and some Titans) in order to further their personal ambitions as well as that of their war band.<br />
<br />
Djinn society flourished on Earth for many hundreds of years, while they were aware of the continued work of G-d, they did not worship him, nor did they care for his other creations – it was not until a Titan named Hyperion came to them and enraged the Hundred Nations of Smoke and Ash to go to war with their creator did the Djinn learn of humans, and the ongoing work of G-d. <br />
<br />
The War on Heaven<br />
<br />
Hyperion (or, Satan) came to the Djinn and told them of the Humans, he also held council with the leader of the greatest of the war bands and bargained with him for a Great Secret. The bargaining went on for days, but eventually the great leader of the most powerful war band came forth, announcing to the Djinn that the price of the Great Secret was that the Hundred Nations would stand as one, and fight alongside the Titans in their war against G-d. <br />
<br />
That evening, the Great Leader shared the secret he had been given with the leaders of each of the hundred war bands, and they all agreed the secret was worth the price. They also agreed to keep the secret – it assured their position as leader of each war band for eternity. <br />
<br />
The War on Heaven was a disaster – the Djinn lost many of their number, and while some Djinn had died before when manifested, none had died in such numbers. The Djinn quickly faltered, and then fell in the face of the Angelic Army. To this day, Djinn fear the merciless Gabriel, who cut great swathes through their number, despite the best efforts of the Titans and Hyperion to shield them from the onslaught. <br />
<br />
The Djinn broke and were captured, rounded up by the Angels and brought before G-d. G-d punished them – he banished them to the Void – he told them that they had had the entire world to explore, to learn from – and all they had ever done was fight over it. Now, they could spend eternity watching the Humans live and flourish and love their world, and never again would they, the Djinn, have the power to influence the world, to touch, to feel, to manifest. <br />
<br />
Banishment to void<br />
<br />
The djinn were sent to the void, a place of cold and darkness. They rapidly learnt that they could no longer manifest a body, nor was there anything in the void to possess. Stripped back to their most basic form, the Djinn slowly went mad – starved of physical connection and frustrated by being reduced to simply watching the world. <br />
<br />
They attempted, at first, to hold on to their society – but this soon broke down, the Djinn found there was little point in doing anything other than waiting, and watching. <br />
<br />
The Djinn who seemed most able to hold it together were the leaders and their closest aides – they said that they held knowledge, great secrets that meant they knew that one day, this punishment would end – that they must wait and prepare and not fall to despair. Their message had varying degrees of success – some Djinn remained sane, others were driven mad by their hatred for G-d and their growing envy and hatred of Humans.<br />
<br />
When the void one day miraculously opened, the Djinn spilled forth onto the earth. Lost for so long in the void, they rapidly set about remembering how to control bodies, not daring to manifest fully. One by one, they remembered their power, and controlled the dead that they could find, raising up and taking out their frustrations on those around them – the humans – whom they had watched for thousands of years, waging war once again. <br />
<br />
A Sudden Change<br />
<br />
The Djinn have rampaged over the face of the earth for just over a year – reducing human civilisation to ruins, or pockets of order in a sea of catastrophe. Then, quite suddenly, about two weeks before the start of Event 6, all Djinn felt a sudden, strange sensation – like a cold invisible hand catching hold of their spirit followed by a warm sensation, followed by suddenly and unexpectedly manifesting in their mortal form. Many immediately tried to demanifest, only to discover they could not. The last X time have been extremely hard on many of the Djinn – suddenly mortal and vulnerable, their minds returned from whatever madness they had suffered from, they have been terrified, many alone. <br />
<br />
Some were more fortunate – some never succumbed to the madness of the Void, they had already been rebuilding their society and refinding their warbands – for them, this change is no less traumatic, but they were better prepared. Efforts to build small warband strongholds have redoubled over the past two weeks, as suddenly the Djinn need shelter, food and medical care. <br />
<br />
With the madness lifted from them, the Djinn are reforming their warbands and reclaiming their place on Earth – how they feel about what they have done since returning from the Void is up to each individual to work through – many are likely to care little, as humans are creatures they despise, others may be frightened that their actions will have made their now-mortal existence much harder, others may even feel a level of guilt as they begin to process intellectually the destruction and callousness they have visited upon the human species. The Djinn as warbands will have different group approaches to their new situation, and more detail will be given in individual and group briefs on the specific reactions of tribes, in line with their philosophies and post-mortality actions.</div>Roberto Beanhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Recent_history&diff=33Recent history2022-10-29T15:35:49Z<p>Roberto Bean: Replaced content with "==Introduction== The apocalypse continues. Once-possessed corpses now rot in the blasted ruins of human civilisation, a reprieve in a way but an uncertain future now fa..."</p>
<hr />
<div>==Introduction==<br />
<br />
The apocalypse continues. <br />
<br />
Once-possessed corpses now rot in the blasted ruins of human civilisation, a reprieve in a way but an uncertain future now faces those who have fought so hard to survive. The war against the dead is over but humanity remains Forsaken, and the world is far from safe.<br />
<br />
The now physically manifested [[Djinn]] struggle to make new lives, feeding themselves and dealing with the far-reaching hands of the Cult of Job and their disease. Those who dedicated themselves before now follow their Queens again, these warbands do much better, creating new micro civilisations and safe places to live. <br />
Humans survivors cannot help encountering them, sometimes peacefully but often violently. <br />
<br />
Disease, famine and the Djinn are no longer humanities biggest threat.<br />
<br />
Something started a civil war in [[heaven]], the conclave of the Archangels and a peaceful solution shattered by the actions of humans. The side of Justice no longer bound by the rules have begun enacting Gabriel’s plan to cleanse the Earth. Only the forces of Hope led by Michael and Raphael are preventing the main army from descending.</div>Roberto Beanhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Heaven&diff=32Heaven2022-10-29T15:34:23Z<p>Roberto Bean: Created page with "==The Morning Stars Spear== Removing the spear from heaven was the final straw for those Angels who want Earth to face Justice. They launched an assault upon the Earth attemp..."</p>
<hr />
<div>==The Morning Stars Spear==<br />
<br />
Removing the spear from heaven was the final straw for those Angels who want Earth to face Justice. They launched an assault upon the Earth attempting to destroy the Humans and Djinn residing there. In response the side of Hope led by Michael put themselves in the firing line.<br />
<br />
==The Gate==<br />
<br />
The forces of Hope have made a bold move to take the war to the Gates of Heaven, a bold move led by Raphael has seen them take control of the gate where the battle now rages. <br />
<br />
As a result no person may get in or out with fighting through the unshifting lines of battling Angels.</div>Roberto Beanhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Recent_history&diff=31Recent history2022-10-29T15:27:04Z<p>Roberto Bean: </p>
<hr />
<div>==Introduction==<br />
<br />
The apocalypse continues. <br />
<br />
Once-possessed corpses now rot in the blasted ruins of human civilisation, a reprieve in a way but an uncertain future now faces those who have fought so hard to survive. The war against the dead is over but humanity remains Forsaken, and the world is far from safe.<br />
<br />
The now physically manifested Djinn struggle to make new lives, feeding themselves and dealing with the far-reaching hands of the Cult of Job and their disease. Those who dedicated themselves before now follow their Queens again, these warbands do much better, creating new micro civilisations and safe places to live. <br />
Humans survivors cannot help encountering them, sometimes peacefully but often violently. <br />
<br />
Disease, famine and the Djinn are no longer humanities biggest threat.<br />
<br />
Something started a civil war in [[heaven]], the conclave of the Archangels and a peaceful solution shattered by the actions of humans. The side of Justice no longer bound by the rules have begun enacting Gabriel’s plan to cleanse the Earth. Only the forces of Hope led by Michael and Raphael are preventing the main army from descending.<br />
<br />
'''Djinn History'''<br />
<br />
Creation<br />
<br />
The Djinn are one of the many created creatures G-d made during the refinement of sentient beings. They came before angels, but after Titans, and were simply a soul given sentience. G-d noted that the sentient souls grew frustrated at their ability to view the world, but not interact with it, so he gave them the power to enter other physical objects and control them, and later gave them the power to manifest a body. The Djinn are known as creatures “of smoke and fire” – G-d modelled their form on that of smoke and heat, visible to the eye as they wafted through the air. Later when he gave them the power to manifest, they would appear as pale, ashy-coloured humanoids. The “fire” spoken of is more metaphorical – Djinn tend to be quick to anger – their existence was one of frustration at a world they could watch, but not control. A wold in which they were quickly surpassed by the Angels and then later, the Humans. Over hundreds of years, however, the Djinn learnt to manipulate and control fire, their affinity to the substance from which they were made manifested as control, but only the most powerful of the Djinn could wield it, and only when not possessing a body.<br />
<br />
Ancient History<br />
<br />
The Djinn were G-d’s first sentient race – previously he had created Titans, god-like beings to aid him in making a world full of plants and some animal and reptilian life, but never had he granted a whole race with self-awareness and sentience. G-d gave the Djinn the power to communicate with each other, and learn and observe the world around them before placing them on the earth and observing them. The Djinn quickly became frustrated – they could watch, but not touch – they could talk and hypothesize but they could not influence the world to prove their theories or back their arguments. They rapidly fell into factions, fighting amongst themselves as a way to vent their frustration at a world they could not influence.<br />
<br />
In an attempt to appease them, G-d gave the Djinn the power to inhabit and control other creatures, but this lead to further fighting as each Djinn fought for the best body it could inhabit, rapidly learning ways to force the other Djinn from bodies they wanted. Their arguments because fights and in time, wars. <br />
G-d eventually gave the creatures the power to manifest a body and with it, mortality – the plan was to teach the Djinn to be less war-like by showing that the consequence of war was death. For a time the Djinn ceased their wars, their society always remained fractionated, but they learnt to trade and to seek knowledge – an old habit they had forgotten due to years of warfare. <br />
<br />
Society<br />
<br />
Djinn society is very fractionated – they existed in “war bands” although they acknowledged they were all one race and could band together if required. Think Roman legions, each with their own peculiar beliefs and practises who nevertheless will stand together should the need arise. The Djinn formed one hundred war bands – and became known as The Hundred Nations of Smoke and Ash. <br />
<br />
Djinn value knowledge and power – they trade for these things, and while they may not value riches per-say, they understand that riches can buy power and knowledge. They prefer to trade knowledge, hidden wisdom for hidden wisdom – truth for truth, it is the simplest trade and benefits everyone. While they will trade for other things, the value is diminished in their eyes, because it is adding steps to the process of gaining power and knowledge. <br />
<br />
A Djinn will, for example, accept a vast horde of gold in exchange for a secret it knows, but it would much rather receive a secret in exchange for a secret – it is more valuable. Similarly, it is possible to demand great riches or vast shows of power from a Djinn in exchange for a secret you have which it wants – but you would rely on the Djinn having the leverage to provide what it has promised. <br />
<br />
The Djinn have the ability to manifest a physical form, but they know that the price of this form is mortality – they are constantly caught between the urge to exist physically, to experience the pleasures of the world, and the fear of death. Djinn see their physical manifestation as a way to project trust, to show vulnerability – they will manifest their physical form, for example, as a show of good faith during a bargain, or during a discussion with other war bands in order to form a treaty. A Djinn who will only possess a body, or appear as a smoke-like spirit is one who means you harm, or does not trust you.<br />
<br />
Djinn society is highly regimented, all Djinn have a rank within their band and every war band has a rank within their overall society. All Djinn war bands vie for more power, a better position – they are like great royal dynasties, each fighting and scheming to improve their position with the tools they have available. Likewise, within each war band the Djinn are always looking to improve their position – to climb the ladder of social status. Djinn are created beings, they do not procreate – while they have the ability to physically manifest and procreate, no Djinn would risk being physically manifested for long enough to have a child. They are immortal, and as such procreation never seemed important enough to risk their own lives. <br />
<br />
Djinn have no familial ties – their loyalty is to their war band. They are capable of love, and indeed some Djinn form lasting, eternal partnerships with any number of other Djinn, but they are immortal and so they do not have the drive to reproduce, nor do they value the endeavour given their eternal status. Djinn would rather spend their time finding ways to leverage power, to learn secrets, to trade with other, less clever beings (angels and some Titans) in order to further their personal ambitions as well as that of their war band.<br />
<br />
Djinn society flourished on Earth for many hundreds of years, while they were aware of the continued work of G-d, they did not worship him, nor did they care for his other creations – it was not until a Titan named Hyperion came to them and enraged the Hundred Nations of Smoke and Ash to go to war with their creator did the Djinn learn of humans, and the ongoing work of G-d. <br />
<br />
The War on Heaven<br />
<br />
Hyperion (or, Satan) came to the Djinn and told them of the Humans, he also held council with the leader of the greatest of the war bands and bargained with him for a Great Secret. The bargaining went on for days, but eventually the great leader of the most powerful war band came forth, announcing to the Djinn that the price of the Great Secret was that the Hundred Nations would stand as one, and fight alongside the Titans in their war against G-d. <br />
<br />
That evening, the Great Leader shared the secret he had been given with the leaders of each of the hundred war bands, and they all agreed the secret was worth the price. They also agreed to keep the secret – it assured their position as leader of each war band for eternity. <br />
<br />
The War on Heaven was a disaster – the Djinn lost many of their number, and while some Djinn had died before when manifested, none had died in such numbers. The Djinn quickly faltered, and then fell in the face of the Angelic Army. To this day, Djinn fear the merciless Gabriel, who cut great swathes through their number, despite the best efforts of the Titans and Hyperion to shield them from the onslaught. <br />
<br />
The Djinn broke and were captured, rounded up by the Angels and brought before G-d. G-d punished them – he banished them to the Void – he told them that they had had the entire world to explore, to learn from – and all they had ever done was fight over it. Now, they could spend eternity watching the Humans live and flourish and love their world, and never again would they, the Djinn, have the power to influence the world, to touch, to feel, to manifest. <br />
<br />
Banishment to void<br />
<br />
The djinn were sent to the void, a place of cold and darkness. They rapidly learnt that they could no longer manifest a body, nor was there anything in the void to possess. Stripped back to their most basic form, the Djinn slowly went mad – starved of physical connection and frustrated by being reduced to simply watching the world. <br />
<br />
They attempted, at first, to hold on to their society – but this soon broke down, the Djinn found there was little point in doing anything other than waiting, and watching. <br />
<br />
The Djinn who seemed most able to hold it together were the leaders and their closest aides – they said that they held knowledge, great secrets that meant they knew that one day, this punishment would end – that they must wait and prepare and not fall to despair. Their message had varying degrees of success – some Djinn remained sane, others were driven mad by their hatred for G-d and their growing envy and hatred of Humans.<br />
<br />
When the void one day miraculously opened, the Djinn spilled forth onto the earth. Lost for so long in the void, they rapidly set about remembering how to control bodies, not daring to manifest fully. One by one, they remembered their power, and controlled the dead that they could find, raising up and taking out their frustrations on those around them – the humans – whom they had watched for thousands of years, waging war once again. <br />
<br />
A Sudden Change<br />
<br />
The Djinn have rampaged over the face of the earth for just over a year – reducing human civilisation to ruins, or pockets of order in a sea of catastrophe. Then, quite suddenly, about two weeks before the start of Event 6, all Djinn felt a sudden, strange sensation – like a cold invisible hand catching hold of their spirit followed by a warm sensation, followed by suddenly and unexpectedly manifesting in their mortal form. Many immediately tried to demanifest, only to discover they could not. The last X time have been extremely hard on many of the Djinn – suddenly mortal and vulnerable, their minds returned from whatever madness they had suffered from, they have been terrified, many alone. <br />
<br />
Some were more fortunate – some never succumbed to the madness of the Void, they had already been rebuilding their society and refinding their warbands – for them, this change is no less traumatic, but they were better prepared. Efforts to build small warband strongholds have redoubled over the past two weeks, as suddenly the Djinn need shelter, food and medical care. <br />
<br />
With the madness lifted from them, the Djinn are reforming their warbands and reclaiming their place on Earth – how they feel about what they have done since returning from the Void is up to each individual to work through – many are likely to care little, as humans are creatures they despise, others may be frightened that their actions will have made their now-mortal existence much harder, others may even feel a level of guilt as they begin to process intellectually the destruction and callousness they have visited upon the human species. The Djinn as warbands will have different group approaches to their new situation, and more detail will be given in individual and group briefs on the specific reactions of tribes, in line with their philosophies and post-mortality actions.</div>Roberto Beanhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Main_Page&diff=30Main Page2022-10-29T15:03:04Z<p>Roberto Bean: </p>
<hr />
<div>=Forsaken=<br />
<br />
Forsaken is a continuously running LRP game set in a modern day United Kingdom during a biblical style apocalypse. The main game began one year after the “end”, and continues to run with several events each year. <br />
<br />
It provides a space for those who survived to tell their stories, of love, sorrow, heroism, failure and success. Whilst there are elements of survival horror the focus of the larp is on the character who inhabit it, Forsaken was described by a player as "an emotional drama set in a apocalyptic world".<br />
<br />
With many faiths being represented we ask that religious play be done in a manner which does not mock or seek to cause offence towards those who believe in that religion or faith. Many themes within the game will have some basis in numerous religious texts and faiths. We aim to tell a story not to subvert or mock any of these texts or beliefs. Our use of some material may cause offence. If it does then we ask that anyone playing or running the game in these circumstances contact us directly.<br />
<br />
==Recent News==<br />
<br />
It is now possible to play Djinn; [[Characters|for more details]].<br />
<br />
NEW CALL [https://forsaken.carcosadreams.com/Special_calls_and_effects "Control X"]</div>Roberto Beanhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Main_Page&diff=29Main Page2022-10-29T15:02:38Z<p>Roberto Bean: </p>
<hr />
<div>=Forsaken=<br />
<br />
Forsaken is a continuously running LRP game set in a modern day United Kingdom during a biblical style apocalypse. The main game began one year after the “end”, and continues to run with several events each year. <br />
<br />
It provides a space for those who survived to tell their stories, of love, sorrow, heroism, failure and success. Whilst there are elements of survival horror the focus of the larp is on the character who inhabit it, Forsaken was described by a player as "an emotional drama set in a apocalyptic world".<br />
<br />
With many faiths being represented we ask that religious play be done in a manner which does not mock or seek to cause offence towards those who believe in that religion or faith. Many themes within the game will have some basis in numerous religious texts and faiths. We aim to tell a story not to subvert or mock any of these texts or beliefs. Our use of some material may cause offence. If it does then we ask that anyone playing or running the game in these circumstances contact us directly.<br />
<br />
==Recent News==<br />
<br />
It is now possible to play Djinn; [[Characters|for more details]].<br />
<br />
NEW CALL [https://forsaken.carcosadreams.com/Special_calls_and_effects "Control X"]<br />
<br />
<br />
<br />
<rss>https://www.carcosadreams.com/category/forsaken/feed/</rss></div>Roberto Beanhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Special_calls_and_effects&diff=28Special calls and effects2022-10-29T14:58:53Z<p>Roberto Bean: </p>
<hr />
<div>==Bang==<br />
<br />
A firearm has been discharged; check around to see if you are the target. If struck your chest location is wounded and you cannot use the tough key word. Like real life, only characters with specialist medical knowledge are able to treat gunshot wounds before victims bleed out. However as with all aspects of Forsaken if you have a member of games team around and are very inventive you may be able to help.<br />
<br />
==Rend==<br />
<br />
Some weapons are so brutal they utterly mangle anything they hit. If struck by a weapon with the accompanying call “rend” the location is reduced to a wounded state and you may NOT use the tough key word to recover.<br />
<br />
==Burn==<br />
<br />
If targeted by this call you character catches fire and should act appropriately. All locations are treated as if being hit by a single melee blow every three seconds. Appropriate roleplay from another character putting the flames out will negate the effect.<br />
<br />
==Choke==<br />
<br />
If targeted by this call your character is unable to do anything as they struggle to breath. This effect lasts for ten seconds and should be roleplayed. <br />
<br />
==Control X==<br />
<br />
If you can hear his call OOC and the "X" word applies to your character you should stop still and wait for more commands. This last until the end of the encounter/scene.<br />
<br />
==Pyrotechnics which make SMOKE==<br />
<br />
If you character enters or is in a cloud of smoke your character may only stumble, cough, splutter etc. until out of the cloud. You may not defend yourself or use other skills.<br />
<br />
==Pyrotechnics which go BOOM==<br />
<br />
If your character is within 30ft of an explosion then they should take the bang effect.<br />
<br />
==Searching==<br />
<br />
Searching a character takes thirty seconds of appropriate roleplay which does not involve physically touching the player unless given express permission to so. <br />
<br />
==Stealing==<br />
<br />
Never touch another player without their permission, however you may if you are skilled enough pick their pouch or bag.<br />
<br />
If you intend to take or do take another characters IC bag then please report to the games team immediately afterwards as it may have OC medicines inside. <br />
<br />
==Capturing== <br />
<br />
Unresisting characters may be captured and held captive in the in-game area. We have included these mechanics to ensure the safety and fun of those who may become involved in these scenes. Any perceived abuse of these mechanics as an ongoing tactic against other player characters and crew will not be tolerated. <br />
<br />
If you are disposing of a body it is acceptable to move it to another place but it must be done immediately or at the next available opportunity. <br />
<br />
You must never physically restrain a person, instead you may lay rope or suitable materials to represent bonds but they must be non-restrictive and only there to give the appearance of restraints. <br />
<br />
If left alone for more than 15 minutes the “restrained” character is able to slip their bonds and escape. <br />
If you are held captive at time out or at the end of the night you are assumed to be in the custody of your captures and re-join play in the same situation. If this causes any emotional or physical discomfort please request the presence of a ref. If will not mean that your character is freed but accommodations will be made and suitable actions taken to resolve the situation.<br />
<br />
This does not prevent you from calling a time on the scene and moving away from the scenario however in these circumstances we ask that you attend games control and do not re-join the game until resolved.<br />
Where the scene taking place is no longer interesting or fun for the captured player the scene should be resolved by the captors. Where required this request will be asked by the games team. <br />
<br />
==Grappling==<br />
<br />
Grappling or stage fistfights are not covered by the event rules. There is no official way to damage another character without using a larp weapon. Any such activity will be stopped by a ref unless both parties can demonstrate clear consent and the activity is not disrupting the event experience of others.<br />
<br />
A player may choose to take mechanical damage as a result of the staged fight as they wish. <br />
<br />
Never grapple or engage in stage fighting with any other participant without their express permission. <br />
<br />
As mentioned above you may push with a larp safe shield type object, if you are moving at a slow walking pace or less but you must not shield-barge, you cannot run into another player using a shield or other similar item. You may not use a shield as a weapon to strike another player.<br />
<br />
==Carrying==<br />
<br />
Role playing carrying or moving someone or items representing heavy objects requires two free/empty hands (can be between two people with one hand each). <br />
<br />
You may only move at a walking pace when role playing carrying or moving someone or items representing heavy objects.<br />
<br />
Physically dragging another person by the arms or legs, picking them up or other handling is not permitted.</div>Roberto Beanhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Characters&diff=27Characters2022-10-29T14:55:03Z<p>Roberto Bean: </p>
<hr />
<div>'''Human'''<br />
<br />
Your character will be one of the last of humanity and part of a band of survivors looking to not only survive but build something new.<br />
<br />
To create a character you should think about what they were like before the desperate struggle for survival in the apocalypse. <br />
<br />
You will be asked to send the games team two short paragraphs regarding your character before the dead began to rise and how they have grown since. These paragraphs will be used as a basis for providing your character with two key words which represent unique knowledge or physical traits possessed by the character.<br />
<br />
'''Djinn'''<br />
<br />
Your character will be one of the now corporal beings settling Earth. <br />
<br />
To create a character you should think about what they were like before the banishment to the void (after the first war in Heaven). <br />
<br />
You will be asked to send the games team two short paragraphs regarding your character before the banishment and how they have grown since becoming corporeal. These paragraphs will be used as a basis for providing your character with two key words which represent unique knowledge or physical traits possessed by the character.<br />
<br />
You will also receive an additional brief on Djinn special mechanics. <br />
<br />
Note that Djinn characters will suffer from a lack of modern skills and experiences when starting play.</div>Roberto Beanhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Recent_history&diff=26Recent history2022-10-29T14:51:14Z<p>Roberto Bean: </p>
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<div>==Introduction==<br />
<br />
The apocalypse continues. <br />
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Once-possessed corpses now rot in the blasted ruins of human civilisation, a reprieve in a way but an uncertain future now faces those who have fought so hard to survive. The war against the dead is over but humanity remains Forsaken, and the world is far from safe.<br />
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The now physically manifested Djinn struggle to make new lives, feeding themselves and dealing with the far-reaching hands of the Cult of Job and their disease. Those who dedicated themselves before now follow their Queens again, these warbands do much better, creating new micro civilisations and safe places to live. <br />
Humans survivors cannot help encountering them, sometimes peacefully but often violently. <br />
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Disease, famine and the Djinn are no longer humanities biggest threat.<br />
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Something started a civil war in heaven, the conclave of the Archangels and a peaceful solution shattered by the actions of humans. The side of Justice no longer bound by the rules have begun enacting Gabriel’s plan to cleanse the Earth. Only the forces of Hope led by Michael and Raphael are preventing the main army from descending.<br />
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'''Djinn History'''<br />
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Creation<br />
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The Djinn are one of the many created creatures G-d made during the refinement of sentient beings. They came before angels, but after Titans, and were simply a soul given sentience. G-d noted that the sentient souls grew frustrated at their ability to view the world, but not interact with it, so he gave them the power to enter other physical objects and control them, and later gave them the power to manifest a body. The Djinn are known as creatures “of smoke and fire” – G-d modelled their form on that of smoke and heat, visible to the eye as they wafted through the air. Later when he gave them the power to manifest, they would appear as pale, ashy-coloured humanoids. The “fire” spoken of is more metaphorical – Djinn tend to be quick to anger – their existence was one of frustration at a world they could watch, but not control. A wold in which they were quickly surpassed by the Angels and then later, the Humans. Over hundreds of years, however, the Djinn learnt to manipulate and control fire, their affinity to the substance from which they were made manifested as control, but only the most powerful of the Djinn could wield it, and only when not possessing a body.<br />
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Ancient History<br />
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The Djinn were G-d’s first sentient race – previously he had created Titans, god-like beings to aid him in making a world full of plants and some animal and reptilian life, but never had he granted a whole race with self-awareness and sentience. G-d gave the Djinn the power to communicate with each other, and learn and observe the world around them before placing them on the earth and observing them. The Djinn quickly became frustrated – they could watch, but not touch – they could talk and hypothesize but they could not influence the world to prove their theories or back their arguments. They rapidly fell into factions, fighting amongst themselves as a way to vent their frustration at a world they could not influence.<br />
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In an attempt to appease them, G-d gave the Djinn the power to inhabit and control other creatures, but this lead to further fighting as each Djinn fought for the best body it could inhabit, rapidly learning ways to force the other Djinn from bodies they wanted. Their arguments because fights and in time, wars. <br />
G-d eventually gave the creatures the power to manifest a body and with it, mortality – the plan was to teach the Djinn to be less war-like by showing that the consequence of war was death. For a time the Djinn ceased their wars, their society always remained fractionated, but they learnt to trade and to seek knowledge – an old habit they had forgotten due to years of warfare. <br />
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Society<br />
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Djinn society is very fractionated – they existed in “war bands” although they acknowledged they were all one race and could band together if required. Think Roman legions, each with their own peculiar beliefs and practises who nevertheless will stand together should the need arise. The Djinn formed one hundred war bands – and became known as The Hundred Nations of Smoke and Ash. <br />
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Djinn value knowledge and power – they trade for these things, and while they may not value riches per-say, they understand that riches can buy power and knowledge. They prefer to trade knowledge, hidden wisdom for hidden wisdom – truth for truth, it is the simplest trade and benefits everyone. While they will trade for other things, the value is diminished in their eyes, because it is adding steps to the process of gaining power and knowledge. <br />
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A Djinn will, for example, accept a vast horde of gold in exchange for a secret it knows, but it would much rather receive a secret in exchange for a secret – it is more valuable. Similarly, it is possible to demand great riches or vast shows of power from a Djinn in exchange for a secret you have which it wants – but you would rely on the Djinn having the leverage to provide what it has promised. <br />
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The Djinn have the ability to manifest a physical form, but they know that the price of this form is mortality – they are constantly caught between the urge to exist physically, to experience the pleasures of the world, and the fear of death. Djinn see their physical manifestation as a way to project trust, to show vulnerability – they will manifest their physical form, for example, as a show of good faith during a bargain, or during a discussion with other war bands in order to form a treaty. A Djinn who will only possess a body, or appear as a smoke-like spirit is one who means you harm, or does not trust you.<br />
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Djinn society is highly regimented, all Djinn have a rank within their band and every war band has a rank within their overall society. All Djinn war bands vie for more power, a better position – they are like great royal dynasties, each fighting and scheming to improve their position with the tools they have available. Likewise, within each war band the Djinn are always looking to improve their position – to climb the ladder of social status. Djinn are created beings, they do not procreate – while they have the ability to physically manifest and procreate, no Djinn would risk being physically manifested for long enough to have a child. They are immortal, and as such procreation never seemed important enough to risk their own lives. <br />
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Djinn have no familial ties – their loyalty is to their war band. They are capable of love, and indeed some Djinn form lasting, eternal partnerships with any number of other Djinn, but they are immortal and so they do not have the drive to reproduce, nor do they value the endeavour given their eternal status. Djinn would rather spend their time finding ways to leverage power, to learn secrets, to trade with other, less clever beings (angels and some Titans) in order to further their personal ambitions as well as that of their war band.<br />
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Djinn society flourished on Earth for many hundreds of years, while they were aware of the continued work of G-d, they did not worship him, nor did they care for his other creations – it was not until a Titan named Hyperion came to them and enraged the Hundred Nations of Smoke and Ash to go to war with their creator did the Djinn learn of humans, and the ongoing work of G-d. <br />
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The War on Heaven<br />
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Hyperion (or, Satan) came to the Djinn and told them of the Humans, he also held council with the leader of the greatest of the war bands and bargained with him for a Great Secret. The bargaining went on for days, but eventually the great leader of the most powerful war band came forth, announcing to the Djinn that the price of the Great Secret was that the Hundred Nations would stand as one, and fight alongside the Titans in their war against G-d. <br />
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That evening, the Great Leader shared the secret he had been given with the leaders of each of the hundred war bands, and they all agreed the secret was worth the price. They also agreed to keep the secret – it assured their position as leader of each war band for eternity. <br />
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The War on Heaven was a disaster – the Djinn lost many of their number, and while some Djinn had died before when manifested, none had died in such numbers. The Djinn quickly faltered, and then fell in the face of the Angelic Army. To this day, Djinn fear the merciless Gabriel, who cut great swathes through their number, despite the best efforts of the Titans and Hyperion to shield them from the onslaught. <br />
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The Djinn broke and were captured, rounded up by the Angels and brought before G-d. G-d punished them – he banished them to the Void – he told them that they had had the entire world to explore, to learn from – and all they had ever done was fight over it. Now, they could spend eternity watching the Humans live and flourish and love their world, and never again would they, the Djinn, have the power to influence the world, to touch, to feel, to manifest. <br />
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Banishment to void<br />
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The djinn were sent to the void, a place of cold and darkness. They rapidly learnt that they could no longer manifest a body, nor was there anything in the void to possess. Stripped back to their most basic form, the Djinn slowly went mad – starved of physical connection and frustrated by being reduced to simply watching the world. <br />
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They attempted, at first, to hold on to their society – but this soon broke down, the Djinn found there was little point in doing anything other than waiting, and watching. <br />
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The Djinn who seemed most able to hold it together were the leaders and their closest aides – they said that they held knowledge, great secrets that meant they knew that one day, this punishment would end – that they must wait and prepare and not fall to despair. Their message had varying degrees of success – some Djinn remained sane, others were driven mad by their hatred for G-d and their growing envy and hatred of Humans.<br />
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When the void one day miraculously opened, the Djinn spilled forth onto the earth. Lost for so long in the void, they rapidly set about remembering how to control bodies, not daring to manifest fully. One by one, they remembered their power, and controlled the dead that they could find, raising up and taking out their frustrations on those around them – the humans – whom they had watched for thousands of years, waging war once again. <br />
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A Sudden Change<br />
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The Djinn have rampaged over the face of the earth for just over a year – reducing human civilisation to ruins, or pockets of order in a sea of catastrophe. Then, quite suddenly, about two weeks before the start of Event 6, all Djinn felt a sudden, strange sensation – like a cold invisible hand catching hold of their spirit followed by a warm sensation, followed by suddenly and unexpectedly manifesting in their mortal form. Many immediately tried to demanifest, only to discover they could not. The last X time have been extremely hard on many of the Djinn – suddenly mortal and vulnerable, their minds returned from whatever madness they had suffered from, they have been terrified, many alone. <br />
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Some were more fortunate – some never succumbed to the madness of the Void, they had already been rebuilding their society and refinding their warbands – for them, this change is no less traumatic, but they were better prepared. Efforts to build small warband strongholds have redoubled over the past two weeks, as suddenly the Djinn need shelter, food and medical care. <br />
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With the madness lifted from them, the Djinn are reforming their warbands and reclaiming their place on Earth – how they feel about what they have done since returning from the Void is up to each individual to work through – many are likely to care little, as humans are creatures they despise, others may be frightened that their actions will have made their now-mortal existence much harder, others may even feel a level of guilt as they begin to process intellectually the destruction and callousness they have visited upon the human species. The Djinn as warbands will have different group approaches to their new situation, and more detail will be given in individual and group briefs on the specific reactions of tribes, in line with their philosophies and post-mortality actions.</div>Roberto Beanhttps://forsaken-wiki.carcosadreams.com/w/index.php?title=Characters&diff=25Characters2022-10-29T14:49:15Z<p>Roberto Bean: </p>
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<div>'''Human'''<br />
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Your character will be one of the last of humanity and part of a band of survivors looking to not only survive but build something new.<br />
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To create a character you should think about what they were like before the desperate struggle for survival in the apocalypse. <br />
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You will be asked to send the games team two short paragraphs regarding your character before the dead began to rise and how they have grown since. These paragraphs will be used as a basis for providing your character with two key words which represent unique knowledge or physical traits possessed by the character.<br />
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'''Djinn'''</div>Roberto Bean Warning: Cannot modify header information - headers already sent by (output started at /var/www/hosts/wikis/htdocs/mediawiki-1.39.2/vendor/guzzlehttp/promises/src/functions_include.php:5) in /var/www/hosts/wikis/htdocs/mediawiki-1.39.2/includes/WebResponse.php on line 75